Fortnite Update 1.10

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A new update..

has rolled out for Fortnite including a variety of changes and updates to the game and performance. Aim assist, consumable drop rates, bug fixes, new heroes, as well as rendering and performance have been update and/ or changed.

New Inventory UI

FULL PATCH NOTES BELOW…

GAMEPLAY

  • Decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
  • Reduced aim assist on controllers.
    • This should make it easier to lead targets with Sniper Rifles.
    • The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.

Bug Fixes

  • Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
  • Improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
  • Players will no longer fall through the world if they are eliminated while jumping.
  • Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
  • Player will no longer jitter while falling and skydiving.
  • Dancing no longer goes on cooldown if it fails to play.
  • Chests in attics no will longer spawn loot on roofs or outside walls.
  • Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
  • Fixed an issue causing teammates names to jitter.
  • Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.

WEAPONS

  • Removed tracers from the silenced SMG.
  • Sniper Rifles no longer reload while in scoped view.

Bug Fixes

  • Fixed an issue which prevented grenades from exploding.
  • Fixed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off.
  • Fixed several issues with the Smoke Grenade effect:
    • Smoke effects now appear the same in and out of the Storm.
    • Players can no longer see through smoke effects when using a scope from within the smoke.
    • Players will no longer experience a “flash” effect when multiple smoke grenades go off at once.

AUDIO

  • Reduced volume for ambient trap sounds, and made them less frequent.
  • Added a new warning sound that activates when a player approaches a ceiling or wall trap.
  • Teammate footsteps now sound quieter than enemies.
  • If you are spectating a player, their footsteps are quieter.
  • Added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
  • It’s now easier to hear footsteps through walls.
  • Added “terminal velocity” wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
  • Increased the audio range for the sniper gunshot from 180m to 250m.
  • Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
  • Reduced volume of revolver equip/reload/fire sounds.
  • New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
  • It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
  • All audio for the dance emote is now adjusted with the SFX slider instead of Music.
  • Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
  • Removed low-frequency content in the “ticking clock” sound that plays prior to the storm eye shrinking.
    • These frequencies could have previously been mistaken for footsteps while running.

PERFORMANCE

  • Improved general framerate when multiple characters are nearby.
  • Improved server performance by reducing the number of redundant movement events sent from clients.
  • Improved Xbox One rendering by reducing CPU stalls.
  • Improved performance when rendering lighting and shadows.
  • Improved performance when rendering bushes and other clutter objects.
  • Improved game thread performance by converting more game logic BPs to C++.
  • Improved UI performance.
  • Improved PhysX performance.
  • Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
  • Improved performance of particle systems by adding batching.
  • Improved performance of animation trail effects and particles.
  • Improved performance when using the glider.
  • Optimized particles associated with players/weapons.
  • Optimized audio for the safe zone indicator.
  • Tweaked how often animations update and optimized many other animation systems.
  • Reduced general hitching by optimizing garbage collection of objects loaded within memory.
  • Reduced network bandwidth used when spawning players in a squad match.
  • Fixed a server performance issue caused by building actors that moved every frame.
  • Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
  • Fixed various hitches that could occur during gameplay.

UI

  • You can now view your personal stats and XP gained at the end of a match or when spectating.
  • You can now choose to abandon one of your Daily Challenges each day.
  • Added “Net Debug Stats” panel to the Battle Royale UI.
    • This can be enabled by going to Settings > Game > HUD > Net Debug Stats
    • This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading.
    • If you haven’t received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
    • Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
  • Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
  • Added some look-and-feel polish to the matchmaking buttons.
  • Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
  • Replaced the 60-second warm up timer with “Waiting for Players”
  • Increased the size of the large map so it takes up more screen space when open.
  • The revive timer now shows the revive progress for both keyboard and controller players

Bug Fixes

  • Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
  • Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
  • Character models inspected in Save the World will no longer be displayed in the Locker tab.
  • The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
  • Settings will now properly save when players apply them and back out of the settings menu quickly.
  • Added descriptions to equipped items in the Locker tab.
  • Storm zone graphics will no longer flicker when the storm begins to close in.
  • You can now report players that have unicode and Chinese characters in their names.
  • Fixed the timers on the Global Wins leaderboard.
  • When knocked down by the storm, the elimination message will now properly read:
    • [PLAYER] was knocked down by the storm.

SPECTATING

Bug Fixes

  • Smoke grenade effects are now visible to spectators when watching a player within the smoke.
  • Fixed bug where teammates could be invisible while spectating them.
  • Scope visuals will no longer be stuck on screen while switching between players in spectate mode.

GENERAL

  • Fixed a rare crash that could occur when backing out to the Main Menu.

 

SAVE THE WORLD

  • Xbox One Exclusive Heroes
    • Xbox Exclusive heros are granted to all players who have purchased a Founders Pack on Xbox.
    • Players will receive all 4 exclusive heroes after completing the quest “Loot Llamas”. This is the same point most other Founders items are granted.
    • Players who have already completed the quest will receive each heroes as they login.
  • Heroes:
    • Soldier: Commando Renegade
    • Constructor: Guardian Knox
    • Ninja: Jade Assassin Sarah
    • Outlander: Trailblazer Jess

GAMEPLAY

  • Increased effective range of the Vindertech Scoped Handcannon from 7.5 to 8 tiles, decreased damage from 62 to 56 and impact from 100 to 90 to rebalance accordingly.
  • The “Head Explosion” alteration now scales up with the player’s Tech attribute and Hero Level, rather than dealing a flat percentage of the player’s weapon damage.

Bug Fixes

  • Using the incorrect resource type when trying to build a blueprint (such as “Build the Radar Towers”) will now properly show as red instead of blue.
  • Vindertech weapons will use Crystal Energy and Ore Energy recipes as intended in the Crafting Recipes sheet.
  • All recycled world items will now be removed from your inventory before the resulting items are added, reducing the chance of overflow dropping items on the ground.
  • Tracks in “Deliver the Bomb” can now be placed where quest props or Outlander Fragments are.
    • The cart will now pass through quest props and Outlander fragments so they won’t block players from using more direct routes.
  • Added the missing quest update from a Durrrburger restaurant in the city.
  • Picking up multiple items at once will no longer cause items to stretch into the player’s backpack and hang around for long periods.
  • Vindertech weapons no longer give Blast Powder when disassembled.
  • Legendary Hydraulic Hammers and Spears now correctly use Legendary level crafting requirements instead of Epic level crafting requirements.
  • Fixed an issue which caused items that are picked up to fall off the map and be destroyed.
    • Instead of being destroyed, they will be transported to their owner (if there is one) or to the closest player.
  • Fixed an issue which caused Floor Healing Traps to not take up inventory space.
  • Fixed an issue which resulted in transformation keys turning into a different item than intended.
  • Fixed an issue which caused some containers to become permanently highlighted.
  • Fixed an issue which caused the Head Clipper Spear to have an incorrect tier 1 power rating.

MISSIONS

  • Added 5 new daily discovery quests. Explore the zones to find specific locations.
  • Drone Salvage activity now auto starts after 20 seconds if nobody starts it earlier.
    • Players can now build around the crash site before it lands. The structures will take damage, so plan wisely.
  • New map icons have been added for all secondary activities to make it easier to locate the activities you want to play.
  • You now only need to find missing modules during “Repair the Shelter” missions.
  • Mutant Storm Mission Alerts no longer spread. Instead, the number of Mission Alerts available at a time are set to a fixed target number.
    • Stonewood: 5
    • Plankerton: 15
    • Canny Valley: 15
    • Twine Peaks: 15
  • Mutant Storm Mission Alert quota remains unchanged at 10 per day.

Bug Fixes

  • The Epic Troll Stash quest now completes upon opening the chest.

ONLINE

Bug Fixes

  • Fixed a rare crash on shutdown related to online cleanup.
  • Fixed Xbox One Rich-Presence text not updating in the Party Finder window.
  • Fixed an issue which caused an error to appear when accepting invites from a suspended state on Xbox One.

UI

  • Added an option to logout from the Main Menu on PC and Mac.
  • When comparing items, stat rows are now colored green or red based on which item’s stats are better.
  • When upgrading items, the stat change arrows are oriented based on whether the stats are higher, but the arrow colors are still based on whether stats are better.

Bug Fixes

  • Clarified the pickup interact failure reason for M80s and bottle rockets, which are limited to a single stack in the backpack.
  • Improved friend invite menu flow when in game.
  • Larger stacks of items that are otherwise identical will now consistently sort before smaller stacks.
  • Rescued survivors will no longer appear as items in the backpack during play.
  • Fixed the bug where the item pickup notification might show the incorrect count.
  • Schematic craftability is now properly refreshed after any change to backpack space.
  • The Skills page alert will no longer appear for skill nodes that cannot be purchased.
  • The Pickaxe Damage stat now correctly displays the effects of the “Work, Work” support perk.
  • Corrected the interaction indicator HUD visibility toggle to control the proper HUD element.
  • Fixed a few graphical issues that occurred when selecting a mission region.
  • Fixed an issue which caused user options would not be saved.
  • Fixed some text that was cut off in the menus.
  • Fixed headshot damage display in the detailed stats menu.

ART/ANIMATION

  • Updated art for the SEE-Bot and Hidden module found in Repair the Shelter missions to match the new models and animation.
  • Updated art for the Med-Bot module found in Wounded Survivor missions to match the new models and animation.

GENERAL

  • Multiple-in-one Upgrade Llamas now sell 25% off!
  • Updated quest titles for the Stonewood Storm Shield Defenses 1 through 10.

SOURCE: https://www.epicgames.com/fortnite/en-US/news/v-1-10-patch-notes

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